• This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn more.


The current regulations for all series

General Regulations

We are a hosting and sanctioning body for online simulated racing, commonly known as Sim Racing.

The league is a non-profit organisation ran by volunteers for the benefit of its members.

Staff List
The volunteers that run the league are referred to as Staff, the current Staff list can be found on the website.

The League – the organisation responsible for sanctioning and hosting

The Community – the members of the league as signed up through the league website

Staff – the volunteers who run the league on behalf of the community

Voice Chat – our current voice chat server. Details can be found on the website.

1. Basic Entry Requirements
1.1. You must have broadband internet with a minimum of 64k speed, both upload and download. 128k or higher upload is preferred.

1.2. Your ping to our server must be less than 300ms. Anything higher compromises the other racers

1.3. Use of keyboard control is not acceptable due to its on/off nature.

1.4. You must have a controller that allows you to have variable control over the car. Steering wheel and pedals is strongly recommended and will allow you to reach your true racing potential as well as provide an elevated level of immersion.

1.5. All entrants must know, and abide by the rules Ignorance is not a defence. It goes without saying that cheating / Hacking Etc. is forbidden, but also completely pointless. There is no prize money or other rewards so cheating in any form will only give you a hollow result, at risk of being banned and tarnishing your name forever. All entrants must hold a valid account on the league website.

1.6. Team Entrants may only enter two drivers in any season. Exceptions may be made for changing drivers in the season in consultation with the league.

1.7. Team(s) who make relationships with other teams will be considered as the same entry. All teams must be a separate entity in their entirety and the league may seek evidence to prove this.

2. General Behaviour
2.1. It is expected that entrants will conduct themselves in a manner that will provide a positive experience for other members and enhance the reputation of the league. There are many ways to provide a positive experience for others like sharing your car setups and driving tips is one, but also being appreciative when you receive this as they are someone’s blood sweat and tears. Posting race reports is also a effective way of commenting on good driving by other members you may have noticed.

2.2. We do expect all our members to show respect always to all other members. No intimidation or mistreating of others in any form will be tolerated. This rule stands even if a protest review by an admin confirms the other member is at fault. Remember two wrongs do not make a right. For example, publicly criticizing another driver on the forum is bad form.

2.3. Entrants are expected to hold fairness, honesty, integrity and courtesy as more important than race results. Racing fairly will provide the best enjoyment, whereas winning by any means less than fair, is not a true achievement at all.

2.4. Unsportsmanlike conduct is not welcome at the league. Acts of bad sportsmanship is not acceptable behaviour and will be dealt with accordingly by the appropriate people.

2.5. Please also be mindful that people under the age of 18 may be on the forum or voice chat.

3. Racing
3.1. Driving in the wrong direction is both extremely dangerous and of course forbidden.

3.2. Cutting the track to gain an advantage or position is not allowed. Most tracks have white lines and/or kerbing defining the edges of the track. Competitors should keep two wheels inside these defined edges always. If you continually have (2 wheels not on the road / Tarmac surface) you will incur a penalty” either be it time based or points deducted at the discretion of the admin and incident reviewers (See penalties below). If at any stage your car leaves the defined racing course for any reason a safe re-entry rule will apply. This is obviously for safety. In real-life racing, you may have to wait until a track marshal gives you the all-clear to re-join the course. Most platforms do not have live marshals to guide you, so it is your responsibility to check it is safe to re-enter. Use the position bar to check for cars that may be approaching from behind and avoid re-entering immediately in front of anyone. When you do first get back on course, it is advised to stay off the racing line until you are back up to speed allowing anyone who does catch you an unimpeded way past. In the opening laps, as the field is bunched up, it is highly likely that a safe re-entry means waiting for the entire field to go past. Any incidents involving a person re-entering the track unsafely will be looked at harshly by the admin(s).

3.3. Pit lane blend line, when exiting the pits if there is a Pitlane blend line, you must not cross it until you are safely back on the race track. A drive through will be awarded when there is a live race steward. In the case of any after event protest you will be awarded a points deduction

3.4. Headlights are only to be used in darkness, a fast lap in qualifying or to warn a backmarker of your presence. They should not be on all the time unless in these situations

4. Qualifying
4.1. Voice Chat and Game Chat Usage of these are allowed during all sessions including qualifying, but out of courtesy for drivers attempting to set a fast time this should be kept to a minimum.

4.2. It is recommended to use Team speak during qualifying to check if a driver behind you or in front of you is on a flying lap so you can discuss whether to overtake/move over/ abort your flying lap etc.

4.3. Before you leave the pits check the position display (the line down the bottom showing where everyone’s car is relative to the lap) and try to find a gap in the traffic. On your out lap and any slow laps are aware of drivers who may be coming up behind you on a flying lap, wherever possible and safe to do so, allow them through unimpeded. Note: this is one of the few times that moving completely off the racing line to allow someone through are recommended. Just like in real-life racing, it is your responsibility to find a suitable gap in traffic to perform a flying lap.

4.4. If you catch a slower driver who is also on a flying lap they are not expected to let you past and spoil their own lap. Overtaking is acceptable however be aware you may in fact spoil the laps of both you and the driver you overtake. It is recommended to use team speak as described above to avoid any confusion.

4.5. On occasions, we run a top ten shootout for qualifying. You will be notified in advance of this in the event details. Two qualifying sessions are ran, one to set the positions up to 11th on the grid.

4.6. The second qualifying session is for the top ten from the previous qualifying session. You will be called out on track in order by the race admin. You will have one chance to set a lap, one out lap and one hot lap. You must obey the instructions from race control always during the shootout.

4.7. Please keep radio chatter down during the shootout. You are expected to escape out as soon as you cross the finish line after your hotlap.

5. Race Starts
5.1. The risk of accidents at the start of a race, just like in real-life lacing is extremely high due to all the cars being tightly packed together. First lap incidents can be avoided by being careful. There is always a temptation to see a gap and attempt an elevated risk move, but as the tightly packed field congests gaps can disappear very quickly leaving you with no place to go. You can however by attempting a kamikaze move, create a serious pile up, spoil your race and several other competitors, and lose the respect of others!

5.2. For a reverse grid race all the normal rules apply.

5.3. Just because a faster driver may be behind changes nothing, drivers in front are not expected to give up their positions and the drivers behind need to avoid colliding with drivers in front of them as always.

5.4. If anything is different from normal, it is expected the faster more skilled drivers who are now at the rear of the field will be better at avoiding incidents.

6. Overtaking
6.1. As in real-life racing, passing isn’t always possible and rarely easy. When you are behind a slower driver, you should remain behind until you can perform a clean and safe overtake.

6.2. There are some differences to real-life racing when it comes to overtaking. In sim-racing both peripheral and rear vision is poor, while side and rear cameras can be mapped, it’s unreasonable to expect drivers in front to use these buttons in the heat of a battle while driving at speed. The driver behind has significantly better vision of the battle, and accepts greater responsibility for the safety of overtaking moves than in real-life racing. This means overtaking rules that might be used in real-life racing like “up to the B pillar is an overtake” is not acceptable in sim-racing. The driver in front may not even see the overtaking car until they are fully side by side.

6.3. Gaining a position by tapping the car in front hard enough that they are forced off track, spin, knocked off the racing line, or lose forward momentum in the act of avoiding a spin is not a clean safe overtake.

6.4. The driver in front has the right to choose any line, providing it is not considered blocking.

6.5. Blocking is defined as two consecutive line changes which are performed to impede the driver that is trying to overtake. The driver in front can change lines once to protect their position.

7. Lapping
7.1. The faster driver about to lap the slower driver in front has an obvious lap-time/speed advantage, a significant vision advantage, and is likely to be the more experienced driver. It is expected that “if” it was a battle for position the driver behind would be able to overtake easily and cleanly with the advantages they hold.

7.2. The driver behind is the one that should make the decision where it is safe to complete a pass and must remain behind until they can do so cleanly and safely -even if it means losing time.

7.3. It is highly recommended the driver behind uses Team speak where possible to inform the driver in front -they are about to lap, where they intend to pass, and on what side they intend to pass to avoid confusion and to enable the pass to happen smoothly and safely.

7.4. As the driver being lapped you should remain calm and predictable and stay on track.

7.5. Avoid making sudden line changes or braking manoeuvres as the driver approaches from behind. One safe way is easy off the throttle enough to allow the driver trying to lap you to get past you before the next corner

8. General Racing
8.1. Don’t run into the car in front of you! Considered a golden rule, running into the car in front is one of the big no no’s in sim-racing. If you have out-braked yourself coming into a corner, and you realize you can’t slow enough to avoid running into the car in front, if possible you should steer away from the impact even if this means going off track.All drivers should avoid collisions, or taking out another driver.

8.2. When you gain a position unfairly from another driver by punting them, colliding with them, cutting the track or any other unfair means you will come to the attention of the stewards.

8.3. You must do this regardless even if you lose multiple positions in the process. Remember the person who you are waiting for has also lost multiple positions through no fault of their own.

8.4. If you spin or have an accident and end the spin on the circuit the first thing you should immediately do is hold your brakes on firmly to avoid rolling or moving. This allows drivers approaching to choose a line around you safely, if you do not hold the brakes on, you may start rolling into the gap they have chosen causing a collision.

8.5. The second thing you should do is wait for a sufficient gap in the approaching traffic to allow you time to either move completely off the circuit so you can safely re-enter later or to get going again safely, you must remain stationary with the brakes held on firmly until that gap is identified.

8.6. Use the position bar to monitor cars approaching and identify when there is a gap.

8.7. When you see a yellow flag, you must be slow down and be prepared to avoid a car stuck on the track.

8.8. It is your responsibility to avoid any stationary cars on the circuit in a yellow flag zone, and their responsibility to remain stationary.

8.9. When racing closely with another driver, you should wherever possible allow room for them on track.

8.10. You should not squeeze another driver or force another driver off track deliberately.

8.11. Anyone deemed by the admin(s) to be overly aggressive, rough or careless may be penalized. Racing hard is acceptable but should always remain fair.

9. Voice Communications
9.1. All racers must be on our current voice chat service for races. Why?

9.2. Pre-race rules and meetings are so much easier. Knowing what a member’s problem is when they dropped out just before a race i.e. should we wait or not.

9.3. Dealing with blow ins that are causing issues and we can quickly change the server password and can tell everyone without having to use the whisper command to every member.

9.4. Text Chat can come across the wrong way people don’t always realise that you are joking.

9.5. If there is an incident, admin can know about it and deal with it easier by talking it out quickly on Voice Chat.

9.6. Same rules apply as per the forum, no swearing or cursing

10. Attendance and Disconnects
10.1. You must complete at least two consecutive rounds for this section to apply to you.

10.2. If you can’t make a round you must inform the administrator of the series at the earliest possible moment.

10.3. Provided you have completed at least 2 consecutive rounds you will be given your average points from the rounds you completed.

10.4. For example: You complete round 1, round 2, miss round 3. The points you scored overall for rounds 1 and 2 will be divided by 2 and you will be awarded these points for round 3.

10.5. Now to clarify, you complete round 1, round 2, miss round 3, complete round 4, round 5 and round 5 but miss round 7. The points from round 1, round 2, round 3 (it will count as you scored points), round 4 and round 5 will be used. All 5 scores will be added together and divided by 5.

10.6. You may only use these 3 times in one season.

10.7. Disconnects are treated the same as above.

11. Penalties
11.1. Application of and size of penalties will be given with the use of discretion.

11.2. The admin(s) are expected to be fair and even-handed in their approach, and take into account all factors including the driver’s experience, skill level and the seriousness of the incident.

11.3. Where appropriate the admin(s) may elect to provide a warning only. This is more likely to be when the driver concerned is new to sim-racing, learning and the incident is minor.

11.4. Whereas experienced racers involved in a serious incident are more likely to receive a penalty up to the maximum applicable without getting a warning first.

11.5. This may be perceived as unfair but it allows the admin(s) to base penalties on individual circumstances and give inexperienced drivers a “fair-go” whilst recognizing that experienced racers may have already been given a “fair-go” in previous seasons or situations.

11.6. Penalties can be in the form of time added, drive through, stop and go, points or removal from a round or season

11.7. When a live race steward is present, penalties will be dealt with in the form of drive throughs or banned from the race

12. Protests
12.1. Firstly, it is easy to be hot under the collar straight after a race and submit a protest, but its best to sleep on it and review the replay again when you are fresh and calm to be sure you are not clouded by anger.

12.2. It has been decided that no protest can be made until the following day once you have slept on it. From our experience, please once you have written your protest, leave it for a couple of hours come back and read again before submitting it. I personally have found that once I have written it I get anger off my chest and when I come back and read it I find I don’t quite think the same.

12.3. Protests have a time limit of 2 days following race nights.

12.4. Every racer has the right to race fairly. Anyone who believes they did not get a “fair go” due to a breach of the rules -whether they were punted without redress, forced off-track, lost a position due to a driver cutting the track or any other breach of the rules may submit a protest to the admin(s).

12.5. The protest should be via PM not on the forum and to recognized admin or moderator of the season.

12.6. The protest should include -Race#, Lap# section of the track involved and a brief description of the incident including what rule(s) you believe were breached.

12.7. All protests will be conducted by a 3-person panel so where the decision and punishment will be determined.

12.8. If a protest is about an admin once your protest is submitted the admin will then approach a team to run the protest without the involvement of the admin involved in the incident.

12.9. If you feel more comfortable you can submit your protest to another admin or moderator at the league.

12.10. In any case to be fair anyone involved in the incident is not allowed to judge the protest regardless if they are an admin or not.

12.11. Because any protest requires a panel of at least 3 suitable judges, frivolous protests submitted without merit will be frowned upon and may incur a penalty at the discretion of those on the appeal panel.

12.12. Before you submit an appeal take a breather, sleep on it, review the replays to make sure your protest has merit and is not just made out of anger.

13. Premium Members
13.1. Premium members, (members who are listed as Premium Members by paying the subscription) can inform the series administrators in advance that they will not be attending a round. The following round back they will earn double the points of that round to make up for missing the round before.

Rule 8.3 is removed from the regulations as it referred to an old regulation

  • Published
    Jan 31, 2016
  • Page views